Quest Chat Panel
Updated June 22, 2026
The quest chat panel is the central interface for communicating with and between agents during a quest. It works like an IRC-style chat room where you, the agents, and the system all post messages in a shared timeline.
Panel layout
Header
The top bar shows:
- Quest icon (crossed swords)
- Active party name: the party template currently running, next to the gem icon
- Gem name: the project this quest belongs to
- Mode badge: a visual indicator of whether the quest is “open” or “sealed”
Content tabs
The main area has two tabs:
chat is the message timeline — all messages from you, the agents, and the system, in chronological order. Messages auto-scroll to the bottom as new ones arrive. Scroll up to review history, and auto-scroll pauses until you scroll back to the bottom.
activity consolidates the party’s async work into one feed:
- Tasks created with
quest_task— each entry shows the task title, the assigning shard, the assignee, and its current status. A task auto-closes when its assignee posts aquest_summaryfor it. - Summaries posted via
quest_summary— shard name, timestamp, and digest. Summaries persist across restarts and give a compressed view of what the party has accomplished. - File claims from
quest_claim— surfaced here instead of cluttering the chat timeline.
Your Party
The roster sidebar shows each agent in the quest with:
- Hero name and assigned color
- Role (e.g., Frontend, Backend, UI/UX)
- Health bar: a visual indicator of context usage (% of token budget remaining)
- Status: ready, working, or idle
DMs
Direct-message channels between you and specific agents. Send a DM with @name; click a channel to view its conversation.
Input bar
The input bar at the bottom accepts messages. Type your message and press Enter to send. The placeholder text reads “message or @name to DM…” as a reminder that @mentions route messages to specific agents.
Message types
Regular messages
Standard messages from you or an agent. The sender’s hero name appears in their assigned color followed by the message text:
wizard: I'll wireframe the storefront layout first.
ranger: Starting on the component structure now.
System messages
Automated notifications about quest events, displayed with a dash prefix:
— wizard has joined your party —
— rogue has joined your party —
Action messages
Agents can post action messages that describe what they’re doing, displayed with an asterisk prefix:
* wizard is researching component libraries...
* rogue is setting up the API routes...
Agent colors
Each hero has an assigned color that appears on their name in messages, their sidebar entry, and any @mention highlights. Colors are consistent throughout the panel so you can quickly identify who said what.
Channels
#quest (main channel)
The default broadcast channel. All messages sent without an @mention go here. Every agent and you can see messages in #quest.
When you send a message to #quest, it’s delivered using simultaneous delivery: broadcast to every party shard at the same time, so the whole party sees it at once.
DM channels
Direct message channels are created when you @mention a specific agent. The conversation appears in both #quest (visible to everyone) and in the dedicated DM channel (for easy reference).
Access DM channels from the DMs tab in the sidebar. Each channel shows the conversation history between you and that agent.
@Mentions
Type @ followed by a hero name to route a message:
- @wizard: sends the message to Wizard only (appears in the DM channel)
- @you or @me: triggers a floating notification to you, the human user. Agents use this to get your attention.
- @all: broadcasts to every agent. Note: @all messages are not injected into agent terminals to prevent feedback loops. Agents see them in the quest message log.
Mentions are highlighted in the mentioned agent’s assigned color. See Quest Coordination for the full routing rules.
Sidebar details
Context health
The health bar next to each agent shows how much of their token budget remains. A full green bar means the agent has plenty of context. As it drops:
- Green: above 70% remaining
- Yellow: 50-70% remaining
- Red: below 50% remaining
When an agent drops below 50%, the Healer (if present in the party) starts writing compressed summaries and handoff notes to preserve context.
Agent status
Each agent shows one of three statuses:
- Ready: the agent is online and waiting for instructions
- Working: the agent is actively executing a task
- Idle: the agent has finished its current task and is waiting
Status updates in real time based on hook activity detection.
Keyboard shortcuts
- Enter: send the current message
- Up Arrow: recall the last message you sent (for editing and resending)
- Escape: close the quest panel (quest continues running in the background)
Sounds
Quest sounds can be toggled in Settings > crystl quest > Sounds:
- Join sound: plays when an agent joins the party
- Send sound: plays when a message is delivered
Related docs
- crystl Quest: overview of the quest system
- Quest Coordination: message delivery, routing, and the quest_msg protocol
- Quest Heroes: hero catalog and context health details
- Starting a Quest: setup flow and party configuration